#include <Model\Include\GameObject.h>


GameObject::GameObject(const float &pos_x, const float &pos_y, const float &orientation)
{
    this->pos_x = pos_x;
    this->pos_y = pos_y;
    this->orientation = orientation;
}


GameObject::~GameObject(void)
{
}

void GameObject::setPosition(const float &x, const float &y)
{
    this->pos_x = x;
    this->pos_y = y;
}
	
void GameObject::setOrientation(const float &angle)
{
    this->orientation = angle;
}

float GameObject::getPositionX() const
{
    return this->pos_x;
}

float GameObject::getPositionY() const
{
    return this->pos_y;
}
	
float GameObject::getOrientation() const
{
    return this->orientation;
}
